Town: Vó̄ Bǎmōw Kēä

Vó̄ Bǎmōw Kēä

Vó̄ Bǎmōw Kēä
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceZǔlēmsaw̌fr Provence
RegionÊhë-yîjê Forest
Founded1712
Community LeaderAutocrat Gadsh
Area6 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation3600 m (11811 ft)
Average Yearly Precipitation197 cm/y (77 in/y)
Population1492
Population Density248 people per km2 (746 people per mi2)
Town AuraTransmutation
Naming
Native nameVó̄ Bǎmōw Kēä
Pronunciation/fɒ̄/ /bɑ̌mʊw/
Direct Translation[white; blank; clear; transparent] [emphasis]
Translation[Not Yet Translated]

Vó̄ Bǎmōw Kēä (/fɒ̄/ /bɑ̌mʊw/ [white; blank; clear; transparent] [emphasis]) is a subtropical Town located in the Zǔlēmsaw̌fr Provence of the Kingdom of Hobben.

The name Vó̄ Bǎmōw Kēä is derived from the Goblin language, as Vó̄ Bǎmōw Kēä was founded by Dyèdonm, who was culturaly Hobgoblin.

Climate

Vó̄ Bǎmōw Kēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Vó̄ Bǎmōw Kēä receives an average of 197 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Vó̄ Bǎmōw Kēä covers an area of nearly 6 km2 (2 mi2), and an average elevation of 3600 m (11811 ft) above sea level.

Overview

Vó̄ Bǎmōw Kēä was founded durring the early 18th century in late spring of the year 1712, by Dyèdonm. The establishment of Vó̄ Bǎmōw Kēä was somewhat plagued by a lack of willing colonists, leading to Dyèdonm electing to pay people to resettle in Vó̄ Bǎmōw Kēä.

Vó̄ Bǎmōw Kēä was built using the conventions of Hobgoblin durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Vó̄ Bǎmōw Kēä is no diffrent. The town's buildings feature stone brick construction with most buildings posessing towers, turrets, dormers, and wide wrap-around porches. An extreem emphasis on decorative features and emblishments can be seen even on the poorest of homes and makes even the most humble of structures seem a bit regal.

Vó̄ Bǎmōw Kēä is buildings are arranged within a network of broad carved bedrock streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Vó̄ Bǎmōw Kēä's bare minimum defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look arround Vó̄ Bǎmōw Kēä reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Vó̄ Bǎmōw Kēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vó̄ Bǎmōw Kēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vó̄ Bǎmōw Kēä's parks.

Vó̄ Bǎmōw Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vó̄ Bǎmōw Kēä.

Vó̄ Bǎmōw Kēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vó̄ Bǎmōw Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vó̄ Bǎmōw Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vó̄ Bǎmōw Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vó̄ Bǎmōw Kēä's public wards, blessings, and other arcane systems.

Vó̄ Bǎmōw Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vó̄ Bǎmōw Kēä's natural decorations nor waterways.

Vó̄ Bǎmōw Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vó̄ Bǎmōw Kēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vó̄ Bǎmōw Kēä's chapel was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Vó̄ Bǎmōw Kēä there is no wind.

The Lizard near Vó̄ Bǎmōw Kēä are known to be a mutant strain of the creature.

Vó̄ Bǎmōw Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Truename Magic energies of tier 3 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 6042 m2
    • Cattle and Similar Creatures: 373
    • Poultry: 4476
    • Swine: 298
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 149

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 6
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 18
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

486 of Vó̄ Bǎmōw Kēä's population work within a Foundational Occupation.

917 of Vó̄ Bǎmōw Kēä's population do not work in a formal occupation, but do contribute to the local economy. 89 (6%) are noncontributers.

Points of Interest

Vó̄ Bǎmōw Kēä's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Vó̄ Bǎmōw Kēä's residents established a new industry (868 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the an amulet of Invocation, an an amulet imbued with great amounts of Invocation energies was created near Vó̄ Bǎmōw Kēä by in time immemorial, reportedly some time during the early 2nd century.

History